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INTRODUCTION_INTRODUCTION

INTRODUCTION_INTRODUCTION

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ENGINE: UNITY   
DEVELOPMENT: 3 Weeks
RELEASE: Google Play Store

SODA SHOOTER

Soda Shooter is a work experience game created by myself and a programmer under the company of Mini Mammoth. This was a idea I had for a phone game as the premise is to keep the can in the air by shooting underneath it to direct it.

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As vision holder, I worked on the level variants and UI while the programmer coded the functionality and mechanics to the powerups.

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​I also worked on the store page and advertising as trailers and screenshots were done by me and edited through Davinci Resolve

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Main Menu

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The main menu of Zorb ball, this was a menu that had the background arena displayed with a moving camera.

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Main Menu

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The main menu of Zorb ball, this was a menu that had the background arena displayed with a moving camera.

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Gameplay

The entire level, a maze like course that has winding paths and dangerous jumps. Every path has a time crystal and each crystal gives more or less time to the clock. 

CONCLUSION_CONCLUSION

CONCLUSION_CONCLUSION

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