
INTRODUCTION_INTRODUCTION
INTRODUCTION_INTRODUCTION

ENGINE: UNITY
DEVELOPMENT: 3 Weeks
RELEASE: Google Play Store
SODA SHOOTER
Soda Shooter is a work experience game created by myself and a programmer under the company of Mini Mammoth. This was a idea I had for a phone game as the premise is to keep the can in the air by shooting underneath it to direct it.
​
As vision holder, I worked on the level variants and UI while the programmer coded the functionality and mechanics to the powerups.
​
​I also worked on the store page and advertising as trailers and screenshots were done by me and edited through Davinci Resolve
(02)
Main Menu

The main menu of Zorb ball, this was a menu that had the background arena displayed with a moving camera.
(03)
Main Menu

The main menu of Zorb ball, this was a menu that had the background arena displayed with a moving camera.
(01)
Gameplay
The entire level, a maze like course that has winding paths and dangerous jumps. Every path has a time crystal and each crystal gives more or less time to the clock.
CONCLUSION_CONCLUSION
CONCLUSION_CONCLUSION