
INTRODUCTION_INTRODUCTION
INTRODUCTION_INTRODUCTION

ENGINE: UNITY
DEVELOPMENT: 3 Weeks
RELEASE: Google Play Store
SODA SHOOTER
Soda Shooter is a work experience game created by myself and a programmer under the company of Mini Mammoth. This was a idea I had for a phone game as the premise is to keep the can in the air by shooting underneath it to direct it.
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As vision holder, I worked on the level variants and UI while the programmer coded the functionality and mechanics to the powerups.
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​I also worked on the store page and advertising as trailers and screenshots were done by me and edited through Davinci Resolve
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Level creation

The game's infinite level was comprised of around over 20+ level encounters that were randomised as the player went up. The same technique as Bowling Bouncer
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Store Icon

The google play store photo of Soda Shooter, This was actually done within engine and sized to create any needed marketing for the game
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Gameplay
The gameplay involved powerups, obstacles and pickups to traverse through within the game loop.
CONCLUSION_CONCLUSION
CONCLUSION_CONCLUSION