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INTRODUCTION_INTRODUCTION

INTRODUCTION_INTRODUCTION

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ENGINE: UNITY   
DEVELOPMENT: 3 Weeks
RELEASE: Google Play Store

SODA SHOOTER

Soda Shooter is a work experience game created by myself and a programmer under the company of Mini Mammoth. This was a idea I had for a phone game as the premise is to keep the can in the air by shooting underneath it to direct it.

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As vision holder, I worked on the level variants and UI while the programmer coded the functionality and mechanics to the powerups.

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​I also worked on the store page and advertising as trailers and screenshots were done by me and edited through Davinci Resolve

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Level creation

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The game's infinite level was comprised of around over 20+ level encounters that were randomised as the player went up. The same technique as Bowling Bouncer

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Store Icon

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The google play store photo of Soda Shooter, This was actually done within engine and sized to create any needed marketing for the game

(01)

Gameplay

The gameplay involved powerups, obstacles and pickups to traverse through within the game loop.

CONCLUSION_CONCLUSION

CONCLUSION_CONCLUSION

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