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INTRODUCTION_INTRODUCTION

INTRODUCTION_INTRODUCTION

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ENGINE: UNITY   
DEVELOPMENT: 3 Weeks

Ballistica

Ballistica is a FPS that was created for learning 3D level design, the package we used was a basic unity shooter package which had weapons, enemies and pickups 

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I created a level based in a prison outbreak with tables thrown over, pieces lying around and security bots covering the perimeter. The level has high and low points in the flow and areas to introduce the jetpack mechanic. 

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The build up of the level leads to a massive fight against the warden, a stronger turret bot situated at the top of a pillar surrounded by other turrets and mini bots.

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(02)

Warden Boss Fight

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The climatic boss, its set within the prison cell block with the warden turret bot on a pillar alongside other turrets and mini bots, boss fight music kicks in when you enter the room and its ready to fight. 

(04)

Janitor Room / Start WIP

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The beginning section, this is a janitor room that starts the player off with a pistol and shotgun.

(05)

Factory Room WIP

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The factory room is a circle flow room with pipes and steam in the air and the introduction to enemies

(01)

Jetpack Hallway

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Second half of the L shaped hallway, this section introduces the jetpack and a row of platforms.

(03)

Cafeteria Brawl

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The Cafeteria is filled with flipped tables, steam filling the room and bots roaming about.

(06)

Laundry Room WIP

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connected by a hallway, the laundry room has rows of laundry machines and a second floor with a turret.

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