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INTRODUCTION_INTRODUCTION
INTRODUCTION_INTRODUCTION
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ENGINE: UNITY
DEVELOPMENT: 4 Weeks
The Reserve
The Reserve is a VR climbing game that puts the player at the ground floor and they must climb up to the blimp before the volcano's lava reaches them. I was the Level Designer for this project and was in charge of asset implementation, level creation and testing.
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The level had climbing rocks and monkey bars to traverse upwards and reach the top. Testing was something new as VR was a challenge to get the feel right without causing nausea or dizziness for the player but we eventually got it to a point where it felt smooth.
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The Ascent
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Players would have to walk and climb around obstacles while trying to avoid the slowly rising lava, there was vertical, horizontal and monkey bar climbing for the player to overcome before they reached the top.
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Beginning of the Climb
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This was the beginning opener, a small tutorial area to teach the player before the game begun. and the goal being the blimp in the distance to get to.
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Scrapped Areas
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Quite a huge part, the area here was a cave that would turn into a cliff face climb but was scrapped for time