
INTRODUCTION_INTRODUCTION
INTRODUCTION_INTRODUCTION

ENGINE: UNITY
DEVELOPMENT: 2 Weeks
SPLATTERFIELD
Splatterfield is a game created by a friend of mine who wanted my help to create a level for the project. I made this low poly backstreet town in 2 weeks using Unity and Probuilder as well as a asset pack for the additional details and props.
​
Its a mirrored map that has players fighting to paint as much surface as possible using paint guns. The map has vertical points for reaching higher areas to splatter and a small tunnel system for additional area and movement.
​
(02)
Greybox / Early Stage

This was a picture of the early stages of the level, much of planning out space, pathways and obstacles.
(03)
Details / Boundries

a much more developed area, this is now with building boundaries, assets for details and some lighting
(01)
Top down View

A high view point of the map, it shows the detail as well as multiple pathways / peaks / the players can use.
(04)
Additional Buildings

This is the final part of development as buildings were added at the start and end of the map to finish.