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INTRODUCTION_INTRODUCTION

INTRODUCTION_INTRODUCTION

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ENGINE: UNITY   
DEVELOPMENT: 2 Weeks

SPLATTERFIELD

Splatterfield is a game created by a friend of mine who wanted my help to create a level for the project. I made this low poly backstreet town in 2 weeks using Unity and Probuilder as well as a asset pack for the additional details and props.

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Its a mirrored map that has players fighting to paint as much surface as possible using paint guns. The map has vertical points for reaching higher areas to splatter and a small tunnel system for additional area and movement.

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(02)

Greybox / Early Stage

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This was a picture of the early stages of the level, much of planning out space, pathways and obstacles.

(03)

Details / Boundries

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a much more developed area, this is now with building boundaries, assets for details and some lighting

(01)

Top down View 

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A high view point of the map, it shows the detail as well as multiple pathways / peaks /  the players can use.

(04)

Additional Buildings 

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This is the final part of development as buildings were added at the start and end of the map to finish.

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