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INTRODUCTION_INTRODUCTION
INTRODUCTION_INTRODUCTION
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ENGINE: UNITY
DEVELOPMENT: 48 Hours
Jump Shot
Jump Shot is a idea from a 48 Hour Game Jam with the theme of Not Enough ____. Myself and another friend decided to do it and while he was on programming and networking, I was vision holder and artist.
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Jump Shot is an idea of creating a 2D platformer shooter but the only way to shoot is to jump and flip. I created a pixel spreadsheet of every asset and imported and placed them in engine. it was also online as two players could search and find each other and fight. Personally one of my favourites to make
(02)
In Game Demo
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This is a screenshot of the gameplay, when a player jumps they do a front flip or backflip based on the direction they move. Only when in the air at this moment the player can shoot.
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Vs Screen
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The Vs screen that I created used part of the level background with a old school lobby character select.
(03)
Jump Shot Logo / Background
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The title of the game, this was created in Aesprite as well as every asset and made in unity to play.