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INTRODUCTION_INTRODUCTION

INTRODUCTION_INTRODUCTION

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ENGINE: UNITY   
DEVELOPMENT: 48 Hours

Deep In Debt

Deep In Debt was a 48 Hour Game Jam with the theme of Mental Health. I alongside others created this top down game about removing negative emotions by surviving rounds and throwing pencils at them.

 

I was the vision holder for the game jam and level designer, creating the playable space and planning out enemy spawn amount and health pickup locations

 

I also created the VFX as this game was in the style of the Sega Master System and its cover art design. this included the checked box art and CRT effects.

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(01)

Entrance / Enemies

This was during testing where we had too many enemies spawning, this shows the 2/3 variety of the enemies in the game.

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(02)

Main Area

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This is within the main area of the game, its a recreation of the Uni floor with carpet tiles, tables, computers, bins, and chairs to move around and fight the emotions.

(03)

Low Health / Pickup

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As a little side joke, the health pickups were made as Uni newsletters. Also a effect when at low health the screen borders start closing in.

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